(MC 1.8) Is it possible to change FallingSand's damage?
Sophia Dalton
Published Jul 06, 2026
Can you increase the damage that the entity FallingSand does to you? Like a damage tag? I want falling anvils to deal 9 damage each or otherwise be a 3 hit kill to players. How would I do that?
1 Answer
For falling sand there is a {FallHurtMax} and a {FallHurtAmount} datatag.
{FallHurtMax} is used to change the max damage the falling sand can do.
{FallHurtAmount} is the variable multiplied against FallDistance to calculate how much damage to do. By default is is always 2.
Also if you are using the /summon command to spawn them in don't forget to add the tag {HurtEntities} this will make the fallingsand entity deal fall damage.
A summon command for a falling anvil that always does 9 damage no matter how far it falls would look something like this.
/summon FallingSand ~ ~1 ~ {Block:anvil,Data:0,Time:1,HurtEntities:1,FallHurtMax:9,FallHurtAmount:1000}If you have anymore questions on this topic let me know via comments and I'll try my best to answer them.