P
Pop Storm Daily

(MC 1.8) Is it possible to change FallingSand's damage?

Author

Sophia Dalton

Published Jul 06, 2026

Can you increase the damage that the entity FallingSand does to you? Like a damage tag? I want falling anvils to deal 9 damage each or otherwise be a 3 hit kill to players. How would I do that?

1 Answer

For falling sand there is a {FallHurtMax} and a {FallHurtAmount} datatag.

{FallHurtMax} is used to change the max damage the falling sand can do.

{FallHurtAmount} is the variable multiplied against FallDistance to calculate how much damage to do. By default is is always 2.

Also if you are using the /summon command to spawn them in don't forget to add the tag {HurtEntities} this will make the fallingsand entity deal fall damage.

A summon command for a falling anvil that always does 9 damage no matter how far it falls would look something like this.

/summon FallingSand ~ ~1 ~ {Block:anvil,Data:0,Time:1,HurtEntities:1,FallHurtMax:9,FallHurtAmount:1000}

If you have anymore questions on this topic let me know via comments and I'll try my best to answer them.