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Is it faster to run or dodge roll?

Author

Matthew Harrington

Published Jul 14, 2026

I'm having a tough time trying to determine which form of movement is faster in the game since I can't reliably hit the dodge-roll button exactly when it is off of cooldown. As you see in many speedruns, dodge-rolling is often quicker/better at covering distances. Is this also the case in Arceus?

4

2 Answers

I did the empirical way, from the stash to the trading post, and it takes:

  • ~13.5s running
  • ~16s dodge-rolling

But, considering that your character have a sort of stamina that you consume while running, you can dodge-roll while recovering. Mixing both techniques I got ~13s!

So it appears to be faster to run until you get tired, then dodge-roll a couple of times in order to recover and then run again.

2

From my own empirical testing dodge rolling neither is slower nor faster than running so long as you are running in between. A run from the item store by the gate to the trading post for me is just under 13,5s, and a run of the same distance with five dodge rolls but running in between is also about 13.5s.

One thing to note is that dodge rolls seem to reset your run stamina - I can start running, dodge roll periodically, and never have to reset the run even doing much more than one loop; while just running I lose stamina about halfway to the trading post.

As such, the fastest option is to run with a dodge roll interspersed often enough to not lose stamina. I can do the storage to trading post consistently in 12.5s that way, with two or three dodge rolls.