How would I add an Item to Minecraft with mcp-reborn? [closed]
Emma Newman
Published Jul 06, 2026
I am learning how to mod Minecraft, so I have very little experience with this yet (I have already made some resource packs). I am using MCP Reborn but I'm open to better suggestions. I have already decompiled and have been messing around with this for a couple of months but to no avail. I have already created the textures for this item.
Could someone please help me with this? (Minecraft Java Edition 1.17.1)
(note: I do not want my mod to be dependent on other programs like forge.)
2 Answers
This is how I would do this. This is not the only way. Make sure to replace all the placeholders (boring mod and boring item) with whatever you want.
Create a class something like this:
package me.mcblueparrot.mods.wow;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
public class BoringMod { public static final BoringMod INSTANCE = new BoringMod(); public static final String NAMESPACE = "boringmod"; public void bootstrap() { Registry.register(Registry.ITEM, locationOf("boringitem") /* boringmod:boringitem */, new Item(new Item.Properties() .tab(CreativeModeTab.TAB_MATERIALS /* whatever tab you want */))); } private ResourceLocation locationOf(String path) { return new ResourceLocation(NAMESPACE, path); }
}In net.minecraft.client.main.Main, add this:
BoringMod.INSTANCE.bootstrap();after this (line 141)
CrashReport.preload();
Bootstrap.bootStrap();In net.minecraft.client.resources.DefaultClientPackResources, change this:
super(p_174827_, "minecraft", "realms");to
super(p_174827_, "minecraft", "realms", "boringmod");Move your texture to "src/main/resources/assets/boringmod/textures/item/boringitem.png".
Create a new file in "src/main/resources/assets/boringmod/models/item/boringitem.json". The contents should look something like this:
{ "parent": "minecraft:item/generated", "textures": { "layer0": "boringmod:item/boringitem" }
}Create another file at "src/main/resources/assets/boringmod/lang/en_us.json":
{ "item.boringmod.boringitem": "Boring Item"
}Make sure to refresh the project if you are in Eclipse IDE.
When you start the game there should be a new item in the game (scroll down in the creative inventory).
Good luck modding! In future I would recommend a mod loader, or a patching system that makes updates and distribution easier.
23Given you are open to other suggestions I would recommend MCreator. It is very simple to get going and integrates well into the game itself and makes the workflow very simple.
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